General
Strategy:
Seven
Card Low, more commonly called "Razz",
is of course a LOW card game with the Ace being
the lowest denomination. Straights and flushes
have no value in Razz and don't count against
you but pairs and higher do count if they are
part of the lowest hand you can make. So with
this being the case, a "wheel"- 5432A
is the lowest or best possible hand that can
be made. The second lowest hand is 6432A -
a "64" for short. This is lower than
this third lowest - 6532A - a "65".
. . A simple way to compare low hands is to
look for the lowest of the high side denominations
from the top down. Sometimes you have to go
five deep to find the lowest hand (or a tie).
To give you an idea what you are up against,
suppose you make a medium strength eight low
hand (fairly common). Just don't forget that
there are more than thirty possible lower hands
that can beat it. This happens a lot so you
should work for one of the better low hands
that can beat that one. . . When you choose
to play an average 8 or higher, be sure you
are in competetive shape around the board to
play it with confidence. . . . .See.Low
Hands in Ranking Order
In
Razz, you can gain an edge over your competition by paying
closer attention to the board than most others do. Try to remember
the folded low denominations and stay aware of the important
up cards on the board. You want to see denominations dealt
out of the deck that would pair any of the cards in your hand.
Likewise you don't want to see those that you need get dealt
to other players. These are just a couple things that are important
to know because they tell you when your hand is getting weaker
or stronger. Board awareness can often give you critical clues
about your opponents down cards and other crucial information.
Definitions:
HIGH CARDS - J to K .
MEDIUM CARDS - 9 and 10
LOW CARDS - A to 8
THE BOARD - All the face up cards that everyone
can see
WHEEL - (5 4 3 2 A). The lowest possible
hand in Razz. (Sometimes called a "Bicycle" or
a "Bike").
DOOR CARD - The exposed upcard in a starting
hand.
DEAD CARDS - Denominations that have been
revealed to be no longer hidden in the deck.
PAINT/ PICTURE - Slang for a face
card.
FAST PLAY - Bet, raise and re-raise to get
as many other players out as possible.
SLOW PLAY - Just call along to keep other
players in the game and increase the pot size.
LIMP IN / LIMP ALONG - Check or call as little
as you can to see more cards.
CHECK-FOLD - Check when you can and fold if you are
bet into.
SMOOTH LOW - The lowest possible version
of any complete or partial low hand.: 8 4 3 2 A - 7 3 2 A
ROUGH LOW - The highest possible version of
any complete or partial low hand. : 8 7 6 5 4 - 7 6 5 4
GOOD LOW - Hands that are in between "smooth" and "rough".:
8 6 5 4 2 - 9 7 5 2 A - 8 7 6 3 A
Starting
Three Card Razz Hands - ("No Paints, No Pairs, No Tens" version).
STRONGEST
- Always Always Playable
SIX or
lower - Typical: 6 5 4 - 6 5 3 - 6 4 A
- 5 4 2 - 4 3 2 etc. down to 3 2 A. (Any three
to a wheel are the best starters possible)
MEDIUM STRENGTH - Usually Playable
ANY SEVEN - Typical: 7 6 5 - 7 6 A - 7 5 2 -
7 3 A
EIGHT/SIX or lower - Typical: 8 6 4 - 8 5 2 - 8 4 3
- 8 3 A
MEDIUM to LOW STRENGTH - Usually Playable.
EIGHT/SEVEN with
the EIGHT DOWN - Typical: (7 8) 4 - (8 7) 6
- (8 7) 3 - (8 2) 7 - (A 8) 7
NINE/SIX or lower with the NINE DOWN - Typical:
(9 5) 6 - (A 9) 2 - (9 6) 5 - (9 4) 6 - (3 9) 4
Strategy
Tips
Amost
Always Fold a Starting hand with a "paint",
a pair, or a ten.
By Fifth Street, shoot for at
least a completed eight or four to a seven if you
start with a hidden nine or catch bad on fourth
or on your fifth card draw. The you will have two
draws to at least a 7 or 8 low if you think that
can win.
Get Out Early if you do not start
out doing extra well against two or more strong
looking hands.
Avoid Paying to Play for Two Perfect
Cards with only two shots left. In
the expensive late streets when you only have
two draws left to make. Only one good card
to make in two draws is much easier than making
two out of two.
Keep Track of the Board and Folded Cards. Watch
for the "good" cards that would paired
your hand and for the "bad" cards that
you need, as they are used out of the deck. Also
try to stay aware of the cards that your opponents
might need.
Usually Fast Play Strong Starting Hands. Try
to get down to one or two opponents.
Usually Call the Last Bet when you are heads
up and have any chance at all to win.
Get out early when you think you are "chasing".
Study
your opponents, Do they find more hands to play than
they fold? Do they bluff? Can they be bluffed? Do they have
any "tells" (give away mannerisms) that disclose
information about their hands etc.)
Have fun
and GOOD LUCK!
"Bullet
Bob" Maxwel